![]() ![]() The main warnings I get are “Banks is not initialized properly” and “DuplicatedTemplate is not initialized properly.” Based on the log, I’m not sure if I’m supposed to edit something in the FMOD plugin code or if there is something with UE4 I need to change. UATHelper: Cooking (Mac): LogInit: Display: Success - 0 error(s), 4 warning(s) UATHelper: Cooking (Mac): LogInit: Display: Module:ChaosCaching File:Public/Chaos/ChaosCache.h UATHelper: Cooking (Mac): LogInit: Display: LogAutomationTest: Warning: ObjectProperty FCacheSpawnableTemplate::DuplicatedTemplate is not initialized properly. Module:FMODStudio File:Private/FMODBankLookup.h ![]() ![]() UATHelper: Cooking (Mac): LogInit: Display: LogAutomationTest: Warning: ObjectProperty FFMODLocalizedBankTable::Banks is not initialized properly. UATHelper: Cooking (Mac): LogInit: Display: LogClass: Warning: ObjectProperty FCacheSpawnableTemplate::DuplicatedTemplate is not initialized properly. UATHelper: Cooking (Mac): LogInit: Display: LogClass: Warning: ObjectProperty FFMODLocalizedBankTable::Banks is not initialized properly. UATHelper: Cooking (Mac): LogInit: Display:. UATHelper: Cooking (Mac): LogInit: Display: Warning/Error Summary (Unique only) Submit the password for the administrator user twice.ġ7 In the Mac´s System Preferences-Sharing enable remote Login allow access to all users.ġ8 Sometimes it takes a Restart to read new certificates on the Mac.ġ9 Go to your Unreal PC Save all and Build.Hello! So I’ve seen a few topics that sum up the idea that “FMOD plays audio just fine when using the UE4 editor, but doesn’t when packaging a build.” However, I haven’t been able to find any topics that cover this specific warning, which I imagine is the root cause of why I’m experiencing the issue. ![]() ġ4 Uncheck all Certificates and provisions and let unreal manage which to use.ġ5 get the IP address of you “Mac” and add it to the remote server with a administrator Mac account.ġ6 Run Create SSH permission file. P12 key exports respectively.ġ3 Add the provision profiles you previously downloaded from the. P12 files.ġ1 Transfer those 4 exported files to your PC.ġ2 Open unreal and in Project preference iOS tab import both certificates and when asked for a key submit the. And Export the Keys to those certificates in the form of. One for developer, AddHog and AppStore.ħ In Xcode on your mac Preference-Accounts click the “Download Manual profiles”Ĩ In Xcode Preferences-Accounts-Manage Certificates Export both certificates to your Mac desktop.ĩ Open your Keychain and import those certificates exported from Xcode to the System tray (THIS IS VERY IMPORTANT) as rSync cannot interact with the Login tray of the Mac Keychain (and that’s where Xcode add the certificates by default)ġ0 Go to the Login Tray of the Mac Keychain and export each certificates (the developer and the Distribution) separately in the form of Certificates files. Here are the steps i took to manage building remotely:ġ Create a Developer account on and pay the 100$.Ģ Get a Mac (or a sort of Mac) and install Xcode 9.ģ Open Xcode and in preferences-Accounts log to you Developer account Apple ID.Ĥ Create a iOS Developer and iOS Distributor certificates on the “manage certificates” button.ĥ Go to and create an AppID with the same name of your Unreal project, add your test devices and generate 3 provisions. ![]()
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